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Guban, Lug'dug, Mur'gugl, Puulg'Paurk, velgu
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» Welcome to the Bloodclan Orcs
Interested in joining the Bloodclan Orcs please follow the steps. Step 1: Read the rules . Step 2: Register with your Orc's name. Step 3: Please fill out an application.
Bloodclan Horde: Ultima on WoW
May 06, 2009 - 1:31 AM - by Sek'Morag


Come join the Bloodclan Horde on Ultima on WoW. Information within the forums under the Ultima on WoW section. Join the fun of World of Warcraft with the familiarity of Ultima Online!
0 Replies | 108 Views
Warboss Clomp February 2009
Feb 25, 2009 - 11:07 PM - by Sek'Morag
WARBOSS CLOMP



When:
Saturday, 2/28/09 at 8:00 PM EST (5:00 PM PST)

Where:
The Bluud Chambur in the clearing.

Rules:
The six fighters will begin by each one standing in front of one of the six teleporters in the front of the chamber. The referee (Sek) will choose at random which orcs go where and when to actually step onto the teleporters. Once the fighters step on the teleporters and get transported into their cells they will remain there without opening the cage door until the ref says it's alright to begin. Once the fight begins, foot stools will go over the outside teleporters, preventing fighters from leaving and returning and preventing outside interference. If a fighter uses a trapped teleporter and ends up outside the chamber, he is disqualified. If a fighter uses the leave house option, he is disqualified. Alliances are not forbidden amongst fighters but remember that this chamber is multi-storied which means your friends might not be on the same floor as you. When you die you are not to go into war mode so that way your name doesn't show up and that is the only time you will use the leave house option to get ressed. The winner of the clomp is the last orc left standing in the chamber and he will become the new Bloodclan Warboss.

Armor/Weapons/Etc. Rules:
1) Any armor (within normal orcish rules) is allowed, magic, colored, whatever. Grunts are allowed to wear plate arms. Orc helms are allowed.

2) Any weapon (within normal orcish rules) is allowed.

3) Only 35 Bandages total are allowed.

4) Only 2 Heal, 5 Cure, and 10 Refresh Pots total allowed.

5) Shields are not allowed.

6) 3 weapons total are allowed for the clomp.


Fighters:

Gnoth the Warboss


Snog the Tribeless


Tak'Wug the Grinning Grunt


Or'Gug the Sludge Toothed Ward'r (Substituting for Lug'Dug)


Burz'Ro the Surjin


Grugh the Blackrock Brute

Any questions or comments pm me, AIM me, or talk to me in IRC. Good luck everyone. Make this Warboss Clomp count!
13 Replies | 273 Views
Darkfall Signups!
Feb 20, 2009 - 2:37 PM - by Gnarlug

Darkfall Online is coming soon! We need an accurate estimate of which Orks are going to be playing with us on that branch. Currently, we are assigning rankings, if you wish to have a starting rank, make sure you sign-up HERE
2 Replies | 221 Views
Surjinz Prezent: Tri-Urkathon!
Jan 27, 2009 - 5:02 PM - by Burz'Ro


This event has prizes! It involves three skill-based games.

THIS WILL START AT 3 PM EST ON SATURDAY. MEET AT THE FORT!

Teams will be 3 orcs each. Please announce your intended teams here in advance so we can organize this. All ranks from Pug on up are welcome, except no mojoz will be allowed to compete.

1) Tactical Obstacle Course:
Each team will enter the course one at a time. The team starts in a line, with nothing but 60 bandages and 6 red potions to share among themselves. They must first run to the first ground marker, where they must stack. Once all 3 orcs are stacked, they must hide.

Then they move on to the maze entrance which will be pre-made. There will be 3 entrances, one for each orc. In the maze, each orc will find his personal weapon (and ammo if applicable) hidden somewhere in the maze. After exiting the maze, the team must again stack and then hide on another ground marker.

Then they move on to the monster challenge where they must krimp and defeat the monster. Once it has died, the team will move to the third and final ground marker to stack and hide. This final hiding marks the finish, and the team's time is recorded.

Points will be awarded for the following:
Time:
1st: 4
2nd: 3
3rd+: 2

1 bonus point per red potion not used, but only 2 of such bonus points can be earned per team.


2) Fort Construction and Target Practice:
Each team will have their own area to build a fort with provided materials: 8 stools, 2 crates, and 20 hides. When a team finishes, they need to announce it in guild chat, and a referee will judge the small fort for defensibility.

Points will be awarded for the following:
Time:
1st: 1
2nd+: 0

Defensibility:
1st: 2
2nd: 1
3rd+: 0

Once all teams are ready near their fort, a mounted mak'r will speed through each fort a couple times. The three orcs will shoot or swing at the unarmored mak'r as he rides through. You can use archery or melee for this, but you can't move out of the fort.

Points will be awarded for the following:
Killing the Mak'r on first pass: 2
Killing the Mak'r on second pass: 1
Not killing the Mak'r in either pass: 0
Only 2 points may be earned from this part.


3) Capture the Flag:
Each team will get a table placed in their fort and 3 colored orc helms, based on their teams color. A referee will be at each team's table. A typical capture the flag game starts when the referee signals in guild chat. An orc must enter an enemy fort and take 1 orc helm from their table, equipping it. He then runs back to his own fort and gives the helm to the referee there. Capturing a helm means taking it and giving it to your team's referee at your table. Once a helm is captured, the referee holds it and it cannot be retaken. Any helm carrier that dies may have their helm only looted, and if you loot your own team's helm, you must IMMEDIATELY run back to your table and place it there. Resurrection is allowed, but if an entire team is killed, they are out for the rest of the CTF. When only one team is left with uncaptured helms, the game ends.

Points will be awarded for the following (even for teams that end up all dead):
Capture a helm: 1


PRIZES!:
1st Place Team: Each orc can choose either a set of golden ringmail, or 3 golden runic weapons, or some lines of epic poetry to be remembered by countless generations.
2nd Place Team: Each orc can choose either a set of shadow ringmail, or 3 shadow runic weapons, or a full potion keg of choice, or 3 bolas
3rd Place Team: Each orc can choose either a set of iron or leather armor, or a bola.

ALL PARTICIPANTS WILL RECEIVE A SPECIAL PRIZE FOR ATTENDING!!!


TEAMS:
Sign up now!

Team 1: Har'Drak, Gr'Blak, Gu'Lark
Team 2: Olug'Rul, Luk'Luk, Snog?
Team 3: Tip'Sur, Gug'Bor, Grognak
Team 4: _____, _____, _____

Substitutes/Audience: Azock, Sek'Morag, Vretk, Yog'Ktar
26 Replies | 362 Views
Warboss Clomp: Survival
Jan 16, 2009 - 6:48 PM - by Sek'Morag


Results:
First to fall: Nok'Tor of Surjins
Second to fall: Burz'Ro of Surjins
Third to fall: Rugorim of Bluudskuhlz
Fourth to fall: Tak'Wug of Blak Tuuf Grin
Fifth to fall: Vlek of Bluudskuhlz
Sixth to fall: Mur'gugl of Blackrock (Defender of the Warboss Title)
Seventh to fall: Sek'Morag of Blak Tuuf Grin
Winners: Gnoth of Blackrock with Snog the Tribeless as his Warboss Guard

Description for History:
This is a special clomp. As it is known, Mur'gugl has won the last 3 Warboss Clomps, the last one of being special significance since he took on five orcs by himself and still won. Because of this, this fourth one will be a challenge for Mur as well as the teams participating. In this clomp, Mur will start out in the center of the ring and a team will be called in at random by a referee. That team will try to clomp Mur. Every 15 seconds the referee will call in a new team to come in. All teams can fight each other but Mur should be the main target (Good luck Mur haha). The last team standing at the end wins and the canidate will become the new Warboss and his teammate will be a Warboss Guard. If Mur wins he will be Warboss for his fourth term and be declared one tough son of a bitch.
6 Replies | 388 Views
Warboss Hunt!!
Dec 12, 2008 - 5:54 PM - by Sek'Morag


Time: Friday December 19th at 9PM EST (6PM PST)

Description:
Hunters will hunt each other down within a designated zone (in T2A). Hunters will hunt each other down and kill one another until one hunter is left standing. The current warboss will also participate to defend his title.

Rules:

1. No leaving the designated zone or you will be disqualified.

2. No luring spawns into the zone or you will be disqualified.

3. Only GM Iron Armor (Plate Arms, Bone Armor, and Orc Helms Allowed but still must be GM made).

4. Any magic weapon is allowed but NO RUNICS.

5. Poison is allowed but only greater, NOT DEADLY.

6. Only 100 aids are allowed. Only 15 of each pot (Heal, Cure, and Refresh only) are allowed.

7. The last orc standing is declared the winner and is crowned the new Warboss.

Map:


Hunters:
Gnoth da Brute of Blackrock
Sek'Morag da Grinner of Black Tooth Grin
Azock da Skull Krusher of Bluud Skuhlz
Har'drak da Brain Masher of Bluud Skuhlz
Mur'gugl da Warboss of Blackrock
Lug'dug da Drunkard of Bluud Skuhlz
Nok'Tor da Surjikal Orc of Surjins
Burz'Ro da Bluud'Ztopr of Surjins Grunt
Tip'Sur da Krazie Peerat

If you have any questions pm me. The Warboss Hunt was developed by Gnoth so any specific questions about the setup pm him.

Good luck!
9 Replies | 284 Views
» News Archive
  Title, Username, & Date Last Post Replies Views
Come join us on Warhammer Online!
by Gug
09-27-2008 08:31 PM
11-06-2008 01:21 PM
by Grognak
36 701
Weekly Raids!
08-09-2008 07:37 PM
12-02-2008 01:58 PM
by Nok'Tor
28 910
Hybrid Activity
07-24-2008 10:33 PM
07-24-2008 10:33 PM
by Sek'Morag
0 457
New Branch, New Start!
03-28-2008 10:33 AM
03-28-2008 10:33 AM
by Deleted
0 624
Bloodclan Classic Event Hosted by Ktar and Cubub!!!
03-18-2008 09:45 AM
05-17-2008 01:04 PM
by Luk'Luk
6 796
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