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Old 06-21-2008, 05:39 PM
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Pa'Okie Pa'Okie is offline
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Join Date: Jul 2006
Posts: 58
This event is going to start today in about two hours. The opposing sides should start getting prepared and organized in a but an hour.

What to expect in terms of strategy from attackers: to capture mule drivers they have to be undefended. That means if there is at least one transport guard alive on the screen, who is fighting then mule drivers can not be *captured*. If attackers are alone on the screen with a driver, then they can be captured.

The same applies to barricades that cross the road. Transport guards can not dismantle road blocks that are defended. To allow the mule drivers to continue, guards will have to move all obstacles off the roadway.

The main goal of attacks is to separate the mule drivers and the transport guards and to prevent the drivers from turning back. One approach would be to make a roadblock and defend it. If the transport team walks up to the blockade, the two sides can fight it out there.

Simple, but there is nothing preventing the transport team from turning back to the start for the draw. Their other choice is to split the transport guard, have one team stay with the mule drivers and another team scouting and clearing the road ahead.

Another attackers strategy would be to make a blockade behind the transport team with a small group of defenders and hide attackers further up ahead along side the road. Or harass the transport guards and try to get them to chase attackers away from the road and kill them off one at a time.
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