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Originally Posted by Yog'Ktar
Well, we can't go into town on UO and we survive. Other orcs come and go, but we're around forever and we can figure out ingenious ways to get supplies to our clan.
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DFO isn't UO, too early to say if we need towns or if we're good/evil. What we DO know is that city spots/stones for evil clans will be uncommon.
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Originally Posted by Yog'Ktar
My goal with this is to stay so devoted to our Bloodgod's cause, that the DFO developers add the Bloodgod into the game. Just as Ryan and other GM's sometimes roleplayed the Bloodgod with us.
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Ryan and other GMs weren't on the OSI shards :( GMs there didn't give a flying **** except sporadically(EG - Shadowclan). There is little reason to keep up the Bloodgod thing --
Bloodgod is kinda useless if you have a fundamentally similar big evil diety given by the already-existing lore.
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Originally Posted by Yog'Ktar
If so, do we even want these benefits? (from choosing a side)
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A while ago a dev said that an ork can fight the Bighead for rule/taxes over the ork capital(Unsiegable by other races, or somesuch) and other orks. They(developers) actually want us to make a choice, to pick a side. That's something to consider.
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Originally Posted by Yog'Ktar
"I think that we want as many enemies as we can get, and if we designate ourselves as followers of the fire dragon or the Bighead or members of the guild of thugs, then it stands to reason via lore that we have to ally with other orks who do the same.
I don't want to ally with kiddy MMO'ers who like orcs cause their "just like WOW" or what have you."
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Hey Ktar is that you??? Oh well. This is a chance to actually work with other players instead of against 'em for once, not every ork player will be a WoW nerd... ok well maybe a lot of them.
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Snog, orc trader and slavemaster
Member of Doomfire -
http://www.doomfire.net
Member of Bloodclan on UO, but is lagged to Hell and back on IPY