|
New, Official Orc Rules:
The following is going to be a new set of guidelines/actions and rules that grunts and higher ranks should be enforcing. All orcs should be following them.
General Rules:
- All orcs are REQUIRED to remain IN-CHARACTER at ALL times when IN-GAME. Failure to adhere to said rule will result in a medium punishment for first time offenses. Second time offenses will be much more severe, and third time offenses will result in possible demotion or expellment from the clan.
- NO orcs are to be riding ANY type of mount (ethereal or living), EVER, except for mak'rs. If an orc is caught riding a mount, it is to be reported immediately (try and capture a screenshot), this is a very important rule. If you are caught riding a mount, you will get a severe punishment possible forking.
- All orcs are required to use orcish language and use orcish words.
- No use of abbreviations are allowed IN-GAME, period.
- No discussion of OUT-OF-GAME events/items/people is allowed. (this means discussing sports games from real life, talking about Halo 2, discussing what you are doing next saturday etc.)
- Gruntees//Mojokii (and below) are required to stay around the Yew fort area unless accompanied by a Grunt or higher.
- Once an orc, always an orc. If your orc should ever quit the clan we ask that you delete the character. If not you will be branded a fork (fake orc) and will be kos (klomp on site).
- Melee class orcs are NOT allowed to cast ANY spells of ANY kind. Only Mojokii class orcs are allowed to use magic.
Chain-of-Command:
- On the field and OFF the field, the orders of a higher rank are ALWAYS to be obeyed, NO questions asked.
- Ranks of Grunt and/or higher are NOT to dispute or negate eachothers orders. If one grunt or high rank issues an order, another rank is NOT allowed to cancel that order or to issue an order countering the first order UNLESS the orc countering the order is a higher rank than the first orc issuing the first order.
- Lower ranks are NOT allowed to attack or fool around in the presence of a higher rank. If you are "joking" around with a higher rank, this can result in a medium punishment for first offenses. Second offenses, the punishment will be worse.
- Looting the corpses of monster and/or humans is given to the highest orc rank present: if any lower ranks are caught looting in the presence of a higher rank, they WILL be punished severely. (Gathering 5-6 thousand of a certain resource)
- If a higher rank issues an order, it is to be obeyed immediately, as said above. If any orc REFUSES to obey the said order, all other orcs present are to aid the higher orc in the execution of putting the stubborn orc in place. Secondly, if an orc does choose to disobey an order in ANY way, it will be taken as treason, and unless the orc is able to produce an EXCELLENT argument to the blood council (in its entirety), they will be punished to the fullest extent, and expellment is one form of this punishment.
- Badmouthing or talking down about a higher rank when he/she is not present will be interpreted as conspiracy for dissension and will be dealt with accordingly to the wishes of the victimized higher ranked orc.
Looting Rules:
- As stated in the chain of command rules, the highest ranking orc present gets to pick out the loot he wants first. NO other orcs are to touch it, PERIOD.
- When looting human players, the ONLY things orcs are allowed to loot are the following: Weapons, bandages, reagents, potions, empty bags, resources, gold, silver, and armor (only if it has been crafted by an orc or was previously the identified armor of a slain orc or orc ally).
Rules of Engagement:
- Before engaging in ANY form of player versus player combat, ALL orcs (regardless of rank or relationship status with said enemy), are required to ask for tribute UNLESS said enemy is listed on our KOS list.
- If the enemy player does not respond to the "tribute" demand, they are allowed to be attacked.
- If the enemy player runs after the "tribute" demand, they are allowed to be attacked.
- If the enemy player attacks before the "tribute" demand, they are allowed to be attacked.
- If the enemy player pays a decent tribute, they are allowed to LEAVE, but not STAY and hang around the fort. After they have paid up, they should be herded away. If the enemy player stays for more than a minute or so, they are allowed to be attacked after they have been giving some form of warning that the "tribute" only allows them to pass through our lands alive, not stay in our lands.
Newborn Initiation Rules:
- Before ANY players will be accepted as gruntees into the guild they MUST know our customs and our language. To help expediate this we have added the rank of "Pug" which is a brand new orc or "Newborn" that needs the most help from the guildmates in learing how to become an orc. ALL orcs starts as Pugs and work their way up the ladder through orcish RP, knowing the rules, following orders and in general having the ability to be called "a good orc"
- New players wishing to join are to report to the Yew orc fort naked, no hair what-so-ever on head or face, skin colour to be light skined and non pink ((no black orcs) good colour is third from the top and second from the right)) with a legitimate ORCISH name (Must begin with a capital letter, and must not sound like some human word either or mean something dorragatory in orc (ex. Fag'Hed))
ex: Gnarlug, Kurg'Grat, Lugdush, Sknak, Juk'Da (any two word names need to have the " ' " abbreviation in it and both new words need to be capitalized.
You cannot have multiple names such as Lug'agh'Juk or discriptive names like Gnarlug da Stinki. Names are just like we would have in everyday life and can be either one word such as "Lug" or you can have a "full name" "Kurg'Grat"
Often the second word is used as a "Last name" for that "family" of orcs and as such can be used for multiple orcs that you make such as "Mul'[b]Grat[b]" or [Kal'Grat" both are 'Grat's and related in game as part of their RP story. We strongly encourage well thought out and detailed family lineage and backround stories to help promote RP within the clan and community.
- In the Pug period they are to be learning our customs and language if they do not already have it mastered.
- Before final acceptance into the guild and becoming a Gruntee, new players are to be tested by a Grunt or higher on the following material: Counting to 10, naming all the weapons, basic words such as "rulg", "gug'ye" etc., all of the general rules (not riding a mount, not going OOC, etc.), all of the looting rules, all of the engagement rules, engagement tactics (must know how to krimp and basic fort defense).
- After being accepted, gruntees are STILL under a strict trial period. Grunts and higher ranks are ENCOURAGED to engage gruntees in RP conversations and QUIZ them on orcish material. If any gruntees don't know these things they will be given a SINGLE 24 hour trial period to go back and learn them; from here, they will be quizzed again, and if they fail twice, they WILL be removed from the clan and told they ARE allowed to re-join only after they have re-mastered the language and other forgotten materials.
Punishments:
- Breaking small rules will result in small punishments for first time offenses such as collecting several hundred of a resource or running 10 laps.
- Second time offenses on common rules, or first time offenses on stricter rules will result in firmer punishments such as gathering several thousand of a resource and/or laps or another additional restriction.
- Third time offenses on common rules, second time offenses on stricter rules, and first time offenses on core rules will result in gathering of bulk amounts of resources and/or DEMOTION.
- Fourth time offenses on common rules, third time offenses on stricter rules, and second time offenses on core rules will result in expellment from the guild.
Language:
- No orc is to refer to him/herself with "I", always use "Mi".
- No abbreviations are to be used.
- No discussing in-game mechanics such as "str points", or "plus 5 ar" etc.
- No discussing out-of-game concepts or items etc.
- No orc will ever refer to another person or orc as "you", they will use "lat" or plural: "latz".
- No referencing other chars that you have unless they are another Orc char, and then you may refer to them as some sort of relative. (You may say something like "me brudder am ______", and fill it in with your Alt. Orc name.)
The following will be a compilation of the general language orcs should be using:
Ug == Hi
Gug'ye == Goodbye
Rulg == Thanks
Gruk == Know/Understand
Yub == Yes
Nub == No
Ash == One
Dub == Two
Gahk == Three
Futh == Four
H == Five
Hash == Six
Hdub == Seven
Hgahk == Eight
Hfuth == Nine
HH == Ten
Womp == Macing weapon
Wompr == Macer
Olig == Bow weapon
Oligr == Archer
Kigg == Fencing weapon
Kiggr == Fencer
Lusk == Axe weapon
Luskr == Axer
Zult == Sword weapon
Zultr == Swordsman
Mojo == Magic
Rok == Guildstone/Rune
Blah == Talk/Speak/Say
Mojo Watur == Potion
Bubhosh == Good/Awesome/Great
Nubhosh == Bad/Crap
Quezt == Quest
Humie/Oomie == Human
Uruk/Orc == Bloodclan Orc
Lat == You
Me == I
Hoowah! == Battlecry/Joycry
Klomp == Kill
Krimp == Trap
Goth == Lord
Flezhie/Fleshie == Resurrection
Rag == Bandage
Cutterz == Scissors
Wuud == Wood
Woolz == Wools
Leadurz == Leathers
Feadurz == Feathers
Makr == Crafter
Snaga == Slave
- When speaking try and use proper punctuation and proper use of capital/lowercase letters.
- Speech color for In-Game blah will be as follows: Yellow for Pugs. Green for Gruntees. Blue for Grunts. Purple for Ward'r. Red for Warboss, See'r and Elder.
__________________
Quote:
Originally Posted by Nok'Tor
Were orcs dammit if someone is pissing in our cereal we dont pour another bowl, WE KILL THAT C*CKSUCKER! and eat it anyway.
|
Quote:
|
Originally Posted by Nok'Tor;
lat momo gu duwn dat eezi tu
|
Last edited by Lug : 01-17-2007 at 06:54 PM.
|