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  #11 (permalink)  
Old 11-02-2007, 05:08 PM
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Rugorim Rugorim is offline
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Quote:
Originally Posted by Nu'Grok View Post
q:Can you walk through other players in Darkfall?

a:No, so blocking entrances will be a viable combat tactic. It is possible to push players and monsters out of the way though, so this tactic can be countered.


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  #12 (permalink)  
Old 11-02-2007, 05:59 PM
Zak Zak is offline
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Two moons just like UO!!
Tram..and Fel

Quote:
Originally Posted by Darkfall Site
What do you mean by next generation?
By “Next Generation” we mean that while Darkfall was inspired by the pioneers of online role-playing games, such as Ultima Online, Everquest and Asheron’s Call, it has advanced features and technology never before seen in online games. We are confident that Darkfall will help to advance the genre further.
<.<
Quote:
Originally Posted by Darkfall Site
How much gore can we expect in Darkfall?
That depends on the player setting his preferences. With a “no gore” setting you will have no gore whatsoever, whereas with full options you could watch a perfectly timed and powerful swing of a sword take someone’s head clean off their shoulders.
.
Quote:
Originally Posted by Darkfall Site
I don’t like PvP, why should I even consider trying out Darkfall?
If you give it a chance, you’ll discover that Darkfall is an extremely well rounded game. For example, there’s as much effort going into the quest engine and the crafting process, as there is going into the combat design. Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content. Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.

Last edited by Zak : 11-02-2007 at 06:06 PM.
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  #13 (permalink)  
Old 11-02-2007, 11:28 PM
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Rugorim Rugorim is offline
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There is no tramel in Darkfall, it's saying that the world is big enough for people to become hermits and never see another player.
(which has to be a big world if the max is 10k people)
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  #14 (permalink)  
Old 11-03-2007, 07:52 AM
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Garg'Rok Garg'Rok is offline
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my eyes are tired but I'm sure its pay to play...how much..if its not much consider me in
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Old 11-03-2007, 12:33 PM
Zak Zak is offline
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Quote:
Originally Posted by Rugorim View Post
There is no tramel in Darkfall,
...DUH, I was just pointing out how it was similar to UO.
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  #16 (permalink)  
Old 11-03-2007, 12:49 PM
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Har'drak Har'drak is offline
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I hope someone makes a nice little peaceful town. Cus then we can completly destroy it and take all the wenchs!
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Old 11-03-2007, 04:31 PM
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Nu'Grok Nu'Grok is offline
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Quote:
Originally Posted by Har'drak View Post
I hope someone makes a nice little peaceful town. Cus then we can completly destroy it and take all the wenchs!
or we could just send all the forks there
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  #18 (permalink)  
Old 11-03-2007, 07:47 PM
Grognak Grognak is offline
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I have a feeling we're going to have to build somewhere out of the way.

I have a lot of player city building, sieging, and looting experience as I've played Wurm Online for the last couple month.
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Old 11-03-2007, 08:07 PM
Zak Zak is offline
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I was thinking we could setup on an island or something
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  #20 (permalink)  
Old 11-03-2007, 09:07 PM
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Har'drak Har'drak is offline
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Yeah but then we take over the world one city at a time! Muahahaha
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