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Old 06-21-2008, 04:39 PM
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Pa'Okie Pa'Okie is offline
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Join Date: Jul 2006
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This event is going to start today in about two hours. The opposing sides should start getting prepared and organized in a but an hour.

What to expect in terms of strategy from attackers: to capture mule drivers they have to be undefended. That means if there is at least one transport guard alive on the screen, who is fighting then mule drivers can not be *captured*. If attackers are alone on the screen with a driver, then they can be captured.

The same applies to barricades that cross the road. Transport guards can not dismantle road blocks that are defended. To allow the mule drivers to continue, guards will have to move all obstacles off the roadway.

The main goal of attacks is to separate the mule drivers and the transport guards and to prevent the drivers from turning back. One approach would be to make a roadblock and defend it. If the transport team walks up to the blockade, the two sides can fight it out there.

Simple, but there is nothing preventing the transport team from turning back to the start for the draw. Their other choice is to split the transport guard, have one team stay with the mule drivers and another team scouting and clearing the road ahead.

Another attackers strategy would be to make a blockade behind the transport team with a small group of defenders and hide attackers further up ahead along side the road. Or harass the transport guards and try to get them to chase attackers away from the road and kill them off one at a time.
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Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

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  #12 (permalink)  
Old 06-21-2008, 05:19 PM
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Pa'Okie Pa'Okie is offline
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Join Date: Jul 2006
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There is about 40 minutes left before they start to move the gold.

Now is a good time to get your Orc guilded and equipped.
__________________
From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
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  #13 (permalink)  
Old 06-21-2008, 10:08 PM
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Pa'Okie Pa'Okie is offline
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Join Date: Jul 2006
Posts: 54
Results: Wolf Clan 1, Orcs 3

The supplies were four pack horses loaded with 30k gold each. The transport team killed the attackers and broke through the first blockade. Further down the road, two horses were separated from their driver because of field spells and captured. On their way back to Orc territory, quick thinking by Little Wolf caused one of these horses to be lured back to Empath Abby for one win for one win for the transport team. The mule drivers whet on ahead, but the horses came under attack from hostile locals in Yew. One was killed by a Reaper. While transferring gold onto the surviving pack horse, the last driver was captured by Grokar, counting as another two wins for the Orcs.

Things did not stop there. Afterwards there were a series of reprisal attacks. Since the pack horses were recently fighting, Wolf Mother who was one of the drivers was not able to hand over the horse, so she went with the Orcs back to the Orc Fort. Little Wolf attacked and got Wolf Mother free.

Once back at what was supposed to be the safety of the Wolf Clan village, Orcs soon arrived for their own counterattack. This lead to a series of captures and prisoner exchanges that left, the Wolf Clan village walls partly burned and Pa'Okie and Grokar in cages.
__________________
From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Reply With Quote
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