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Old 06-15-2008, 05:17 PM
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[Demise] Orcs needed June 21

Supply Line / Ambush event June 21 - UO Gamers: Demise

[Demise] Supply Lines event - Role Players Ring

There has been a Bloodclan Orcs [Orc] operating on Demise for about a year now. They have been small but consistently active.

Next Saturday we are going to run a Supply/Ambush event and could use some additional, experienced Orc Grunts on the ground to help spice things up.

Demise orcs are based in a tower at the Yew Orc Fort (in Trammel).

Post questions here, I will get back to you right away.
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Old 06-15-2008, 05:23 PM
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trammel orcs?
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Old 06-15-2008, 06:45 PM
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Quote:
Originally Posted by Garg'Rok View Post
trammel orcs?
That is correct. [Orc] is a member of a casual RP alliance [DAA] demise adventures alliance. The plan is to make a tower in Fel and have a Red group, once we are large enough. That is twenty years off at the rate we are currently growing.
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From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
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Old 06-15-2008, 08:23 PM
Atuk Atuk is offline
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A better place to post this would be in the actual General Discussion forum.

Branch Forum Reminder: "Do not post about other branches on other branch forum."
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"WE ARE RP ORCS. Not Leet pvp pks, All of you would do well in remembering that. RP first, ORC RP first, pvp is last on the list." -Grish
"Kill him too then. Were orcs dammit if someone is pissing in our cereal we dont pour another bowl, WE KILL THAT C*CKSUCKER! and eat it anyway."-Nok
"Then we can make love, I'll put my toothpick in your volcano."-Sek
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Old 06-16-2008, 03:06 AM
Gnoth Gnoth is offline
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forum nazi
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Old 06-16-2008, 07:37 AM
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Quote:
Originally Posted by Gnoth View Post
forum nazi
rofl

Never played Demise before but I might be able to help. I would love if you guys tried Hybrid out tho. ;<
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Old 06-16-2008, 08:42 AM
Atuk Atuk is offline
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Quote:
Originally Posted by Gnoth View Post
forum nazi
Pretty much.
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"WE ARE RP ORCS. Not Leet pvp pks, All of you would do well in remembering that. RP first, ORC RP first, pvp is last on the list." -Grish
"Kill him too then. Were orcs dammit if someone is pissing in our cereal we dont pour another bowl, WE KILL THAT C*CKSUCKER! and eat it anyway."-Nok
"Then we can make love, I'll put my toothpick in your volcano."-Sek
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Old 06-16-2008, 10:13 PM
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Quote:
Originally Posted by Atuk View Post
A better place to post this would be in the actual General Discussion forum.

Branch Forum Reminder: "Do not post about other branches on other branch forum."
sorry, I saw UO Gamers General Blah and clicked there.
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From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
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Old 06-17-2008, 11:51 PM
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Thanks for moving this thread. My mistake.

The time for this event will be changing to later in the evening to accommodate people who are signing up. We are working on an alliance with Undead leader.

If you do not already know, these are the mechanics of the Supply/Raid:
Quote:
Originally Posted by Two Wolves View Post
The rules of Supply Lines events are simple:
transport team will consist of mule drivers and transport guards
a mule driver is a non-pvp role, he tries to get the pack horses through
drivers have to follow a road rout and can not leave the road
transport guards defend the mule drivers and keep the road clear
transport guards may leave the road, scout ahead for signs of an ambush

attackers may create blockades that cut off road routs
blockades can be cleared away only when undefended
mule drivers can be captured only when undefended
when an attacker reaches an unguarded driver he can then *capture*
a captured mule driver transfers all pack horses to the captor
an attacker can capture any number of mule drivers
mule drivers are free to take another rout or return to start

supplies that return to the start are counted as a draw
supplies that reach the end count as a win for transport team
supplies that get captured count as a win for attacking team
__________________
From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Reply With Quote
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Old 06-18-2008, 11:56 PM
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The time has been tentatively set at 6 central (7 eastern).

There is a bug in guilds that will not allow members of an alliance to all War each other when the alliance leader guilds War. We are working on a solution. The plan is, evil guild member characters are going to all join one [Evil] guild then keep their guild affiliation using titles for their guild tag like, [Orc], [UND] so forth. [Evil] guild will War the [DAA] alliance leader guild, then [Evil] will be at War with [DAA] and all her allies. That should work.
__________________
From their holes and caverns deep
Ten million Orc and Goblin feet
With hungry hearts and sharpened knives
They come to take your worthless lives

The Call To Arms:
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Blood for the Blood God!
Reply With Quote
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