This event has prizes! It involves three skill-based games.
THIS WILL START AT 3 PM EST ON SATURDAY. MEET AT THE FORT!
Teams will be 3 orcs each. Please announce your intended teams here in advance so we can organize this. All ranks from Pug on up are welcome, except no mojoz will be allowed to compete.
1) Tactical Obstacle Course:
Each team will enter the course one at a time. The team starts in a line, with nothing but 60 bandages and 6 red potions to share among themselves. They must first run to the first ground marker, where they must stack. Once all 3 orcs are stacked, they must hide.
Then they move on to the maze entrance which will be pre-made. There will be 3 entrances, one for each orc. In the maze, each orc will find his personal weapon (and ammo if applicable) hidden somewhere in the maze. After exiting the maze, the team must again stack and then hide on another ground marker.
Then they move on to the monster challenge where they must krimp and defeat the monster. Once it has died, the team will move to the third and final ground marker to stack and hide. This final hiding marks the finish, and the team's time is recorded.
Points will be awarded for the following:
Time:
1st: 4
2nd: 3
3rd+: 2
1 bonus point per red potion not used, but only 2 of such bonus points can be earned per team.
2) Fort Construction and Target Practice:
Each team will have their own area to build a fort with provided materials: 8 stools, 2 crates, and 20 hides. When a team finishes, they need to announce it in guild chat, and a referee will judge the small fort for defensibility.
Points will be awarded for the following:
Time:
1st: 1
2nd+: 0
Defensibility:
1st: 2
2nd: 1
3rd+: 0
Once all teams are ready near their fort, a mounted mak'r will speed through each fort a couple times. The three orcs will shoot or swing at the unarmored mak'r as he rides through. You can use archery or melee for this, but you can't move out of the fort.
Points will be awarded for the following:
Killing the Mak'r on first pass: 2
Killing the Mak'r on second pass: 1
Not killing the Mak'r in either pass: 0
Only 2 points may be earned from this part.
3) Capture the Flag:
Each team will get a table placed in their fort and 3 colored orc helms, based on their teams color. A referee will be at each team's table. A typical capture the flag game starts when the referee signals in guild chat. An orc must enter an enemy fort and take 1 orc helm from their table, equipping it. He then runs back to his own fort and gives the helm to the referee there.
Capturing a helm means taking it and giving it to your team's referee at your table. Once a helm is captured, the referee holds it and it cannot be retaken. Any helm carrier that dies may have their helm only looted, and if you loot your own team's helm, you must IMMEDIATELY run back to your table and place it there. Resurrection is allowed, but if an entire team is killed, they are out for the rest of the CTF. When only one team is left with uncaptured helms, the game ends.
Points will be awarded for the following (even for teams that end up all dead):
Capture a helm: 1
PRIZES!:
1st Place Team: Each orc can choose either a set of golden ringmail, or 3 golden runic weapons, or some lines of epic poetry to be remembered by countless generations.
2nd Place Team: Each orc can choose either a set of shadow ringmail, or 3 shadow runic weapons, or a full potion keg of choice, or 3 bolas
3rd Place Team: Each orc can choose either a set of iron or leather armor, or a bola.
ALL PARTICIPANTS WILL RECEIVE A SPECIAL PRIZE FOR ATTENDING!!!
TEAMS:
Sign up now!
Team 1: Har'Drak, Gr'Blak, Gu'Lark
Team 2: Olug'Rul, Luk'Luk, Snog?
Team 3: Tip'Sur, Gug'Bor, Grognak
Team 4: _____, _____, _____
Substitutes/Audience: Azock, Sek'Morag, Vretk, Yog'Ktar