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  #11 (permalink)  
Old 01-17-2005, 12:30 AM
Anonymous Anonymous is offline
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If a orc is paralyzed attack the orc once to free him and save him. Forts fall when orcs die.
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  #12 (permalink)  
Old 01-17-2005, 01:23 AM
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I think we should add that idealy we will keep oomies in that front part in the front defense.

so the oomie comes in, the blocker moves over to make sure he cant get out the back and starts attacking its a good thing to have an archer or somone knowledgable to block that second door that goes farther into the fort.

usually there are other orcs in the fort (mages and archers) and they can block it as long as no one else is trying to get in to clomp the oomie but if they do get in containment is the key.

Dont let them run past u to make for the back door and if they get out its important that the back door blocker has remianed there and can move out to keep him from getting out that way. (assuming hes paying attention)
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  #13 (permalink)  
Old 01-17-2005, 01:28 AM
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good point. never leave ur wingman! they will just para him, u leave em to chase that oomie then they para u several screens away to dump so u cant run back to ur reinforcments.

u can also just stand by ur guy and heal and let the oomie dump that works also assuming they got good resist
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  #14 (permalink)  
Old 12-21-2005, 02:02 AM
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Bone yard Raids! These have become our bread and butter lately and have been a TON of fun!

There is tons of action at the fort as I am sure everyone gets and we raid constantly to help promote the clan and also just to kill oomies!

There are some pretty basic rules for the birt GY raids. We always gate into the main crypt and right away all melee class orcs who dont have archery should run directly up to the front of the doorway and go into the "alcoves" and hide. They stay hidden until the trap is sprung.

All mages stay in the back 3 tiles in the door way with one orc staying un criminal and at least 1 or 2 orcs with Stone wall ready and waiting.

Any archers are lined up in front of the mages and are shooting at random oomies to help get their attention. All archers should try to co ordinate their efforts and hit same targets.

There are two main parts to this raid.

1: stay hidden if your not a mage or archer and even then archers hide until they are attacking someone.

2: DO NOT BLOCK THE MAIN WALK WAY THROUGH THE FRONT DOOR!
a: If an orc blocks the main walk way then oomies cant come inside to "kill" the mages, orcs in dire need cant run back to the safety of the mages cause they are blocked out. It is IMPRATIVE that no orcs EVER be hidden in the walkway blocking that area.


after everyone is in their spots random oomie comes walking into the front door to check out the reds inside, the mages cast stone wall behind him since its already pre cast, everyone in the alcoves jump out and start clompin dat oomie while the mages work on keeping him inside.

When they die loot the corpses as they pile up really fast and hand weedz back to the mages and anytthing else that might need to go back there. It is important that while looing the corpse and unhidden you are conscious of the going ons outside as that makes you prime pickin for the oomies out there! Dont block the walk way so orcs being dumped on can run away and cross heal!

If all goes well it all turns out looking like this...




Also when out raiding or ever and a mage is with you they will often attempt to Paralyze the oomies. When this happens they are doing it so that you the gruntee or grunt will "Krimp" dem and you are to then surround the oomie so they cannot as easily run off.

You know it is time to start attacking after the mage casts explo and then begins his energy bolt spell. You wait for them to start casting the second spell or until they tell you to clomp da oomie.

If you attack too soon right after the mojo has paralyzed you unparalyze the oomie and allow him to run away. More oomies get away because orcs dont tab out than any other reason I can think of. So, when mojos para you surround after you have tabed out and wait for the signal to optimize the dmg dealt and hopefully kill the oomie and not let them get a chance to run away!
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Last edited by Kurg'Grat : 12-21-2005 at 02:05 AM.
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  #15 (permalink)  
Old 01-20-2006, 04:36 AM
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suncrafter suncrafter is offline
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Talking

Quote:
Originally Posted by Gthunk
Archer Trap(Archery): Get minumum of 3 archers, for instant death effect, hidden, heavy xbows prefferably. Human comes within range, all orcs attack, and if all three xbows hit, dead. Try and make a box so everyones ranges are similar.



SWEET! :-)
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  #16 (permalink)  
Old 08-30-2006, 01:55 AM
Kuh'Zi Kuh'Zi is offline
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i can not wait to do this
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  #17 (permalink)  
Old 11-07-2006, 02:25 PM
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Xugnath Xugnath is offline
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bubhosh teechun Kurg'Grat!

I'm going to make those macros as soon as possible.
Pity I'm a Lusk'r, so paralyzing them is out of my realm :(
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  #18 (permalink)  
Old 01-09-2007, 08:14 PM
Lozik Lozik is offline
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Getting into "position" for that kind of krimp is extremely hard and risky to pull off.
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  #19 (permalink)  
Old 01-18-2007, 04:37 AM
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Xugnath Xugnath is offline
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how in razor do I get it to place "drop relative" instead of the longitude and latitude?

I'm trying to make the box krimp
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  #20 (permalink)  
Old 01-18-2007, 09:19 AM
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Gug Gug is offline
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right-click the macro line and choose Relative Location.
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