Ug dere lats
In game Ive seen some frustration between veteran orcs and new ones regarding proper fort defense. These things can be very hard to explain in game, in character. So I thought a post with lots of pictures would help us all be on the same page. Maybe keep them oomies from getting in and out so easy.
Now we all know the basic concepts of fighters in the doorways and archers on the walls and mojos in the middle. And STAYING HIDDEN. And CROSSHEALING. Cant stress those two enough. But lets just talk about the fighters in the doors. There are 4 basic concepts.
1- Front door trap
2- Front door block
3- Back door trap
4- Back door block
The difference between a trap and a block is that when we are seriously outnumbered or there are dragons and mares present we might switch to a block to be more defensive and keep everything out, or while we regroup or get organized. Ideally the leader should be able to call whether he wants the doors trapped or blocked. The idea behind the trap is to let them in one at a time only for nice clean and easy kills.
Front Door Trap
Here we see the lovable Kulrok and Muzgash have volunteered to help. Thats me, Lugrat, as the northern orc. Notice we are standing in a line that does not block entrance and exit from the fort. Of course we would all be hidden. And in this case Kulrok is the trapper. As soon as the oomie steps next to Muzgash (to his east) Kulrok takes one step east to block the oomie in. As soon as this happens Lugrat, the northern orc, would also take one step east to complete the krimp. Then all clomp. Alternatively, if the oomie is skittish and wont advance beyond being next to Kulrok, Kulrok could take one step east on top of him, then one south to trap. Muzgash would step one south and Lugrat would move one east then one south to complete the krimp.
In both these cases THE MIDDLE ORC IS THE KEY. It will be up to muzgash to crossheal and keep the orc under attack alive. For this reason its good to stick the best healer in the middle. Because Kulrok at no time advances outside the curtain the oomies outside wont be able to target him and with both him and the middle healer bandaging he should be quite safe. As soon as the oomie is dead move back and reset the trap and hide. I like to leave the body unlooted as bait for the next oomie but whatever.
The key behind the trap is there remains a clear line into the fort. Call it the red line of death. This way orcs who were stranded outside can get in fast, and if a oomie is chasing them let him in too, hehe. The orcs hide on the blue line only.
Do not hide on the spots with the green circles. They are deathtraps. You can be completely blocked in by any one person, and you are not in a good spot to help out in killing.
Front Door Block
Real simple. You hide in a line blocking the door. If the lead orc gets revealed and attacked it can only be by one oomie at a time. But up to three orcs could be healing him. Keep the blocker alive. And the purpose of the line is to keep oomies from chugging red potions and barging through.
Back Door Trap
This is my personal favorite. We see our beloved warboss standing behind me to back me up, but one smart orc can do it all by himself no problem. The key is to hide on the first step up. Turn your transparency up so you can see well. As soon as a oomie comes in you take one step east to trap him in. Then depending on the situation you would either rehide or start clomping him yourself. The other key is that
under no circumstance do you move!! Dont chase him in, he will double back and get out. Announce in guildchat oomie trapped in back and let the other orcs kill him. Your job is to keep him in. Sometimes archery can be nice in this spot.
Back Door Block
Very simple. You stand hidden one square east of the trap spot, effectively blocking the entrance. If you get revealed just rehide. If they start ganging up and keep revealing call for help. Only leave your blocking spot if there is another orc there ready to step up and replace you. It is completely honorable to die here knowing you gave your life keeping the orcs inside safe and giving them warning.
So I'll end on this note. Three orcs can effectively do fort defense. One blocks each door and one roams in the middle. As long as they crossheal and communicate. When we have more than three orcs it should greatly enhance our fort defense, provided each orc is aware of and helps with proper fort defense tactics.
Feel free to comment on or add to this, but dont edit my post. There is no one correct fort defense, these are my suggestions. The traps are all very conservative and center around crosshealing, no orcs dying, and no orcs getting trapped outside.
Lug